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Spark

A Virtual Watercooler Integration for Remote Work

Introduction

During 6 months I worked in a group of 6 students on a capstone project as part of the Masters in Human-Computer Interaction and Design (MHCID) program at University of California, Irvine. We conducted research and designed a solution for our client.

While all students contribute in different capacities during all phases of the project, my main contribution was being research lead.

The Problem

ACME, Our Client

Our client, let’s call it ACME, is a technology consulting company headquartered in the Bay Area. They deliver strategy, design, and engineering to contruction projects all over the world.

 ACME has a culture of respect, collaboration, open communication. One of their core values is “Demonstrate you care”. They are proud to be repeatedly named one of the Best Places to Work by their staff.

ACME's Story

Pre-Pandemic

Prior to the pandemic ACME had most of its workforce workng at a physical location.

They had offices from San Francisco, Portland, Texas, and all the way to the United Kingdom.

COVID

ACME switched to remote work as the COVID shutdown began.

Present

Now ACME has permanently changed its model to be a virtual-first company without physical office spaces.

They found tools that help their staff operate with equal effectiveness as before, which they found beneficial to their employess and to the environment.

During this time ACME has been growing steadly. Pre-pandemic it had around 100 employees, and in a period of 2 years its workforce was approaaching 160.

ACME's Problem

Daily scenes at  ACME pre-pandemic…

You arrive at work, park you car and walk to the buildng. At the same time a co-worker who is a new employee is arriving too, and you have the chance to have a casual talk as you walk and take the elevator together.

Mid-morning you go to the break room for a mental break and coffee. You see another co-worker and you tease each other about the rivalry between your favorite baseball teams.

You arrive 5 minutes early for an afternoon meeting. You sit next to a colleague from another team.  As you talk to each other you discover you are working in similar projects and share some of the similar problems and solutions you both have found.

Co-workers walking and talking in the hallway
Co-workers talking by a watercooler
Co-workers walking and talking in the hallway
Co-workers talking by a watercooler

When ACME switched completely to remote work it gave employees great flexibility, and it can now attract talent from everywhere. But the simple unplanned spontaneous conversations, which gave a lot of flavor to the daily employee experience, are hard to replicate in remote work environment. With a fast growing workforce it is hard to find opportunities to engate with new employees and those from other areas of the company.

ACME wants to 

  • support its workforce
  • increase employee engagement.

 

While there are plenty of existing platforms that support communication and collaboration among employees, they are not designed to facilitate this type of spontaneus experiences so common in a physical office environment.

This is what ACME was looking for: ACME wants to know how we can bring watercooler conversations into the remote work environment.

Research Process

Design Thinking Process

We followed the Design Thinking Process, represented by the double diamond. Our first step was the discovery phase.

Forming Questions

There exist so many platforms that help employees communicate with each other. So the question is: why don’t they work to create watercooler conversations?

We realized that to create something that will address the problem we really need to understand the problem.

  • What do employees think is missing from remote work?
  • What is special about watercooler conversations?
  • What are factors that improve employee engagement?

 

If we don’t have a deep understanding of the problem we risk creating just another app to connect employees, but we won’t be addressing the problem that ACME brought to us.

 

Research Process

Phase 1 – Initial Deep Dive

To deep dive and help us to understand the problem we started with:

  • a literature review of 32 papers.
  • a competitive analysis of 13 existing platforms that support remote work

Phase 2 – User Interviews

We used the learnings of the initial deep dive as the foundation to create interview questions for remote workers.

We conducted 33 interviews:

  • 15 ACME employees
  • 18 remote workers from other companies

Literature Review

We analyzed 32 papers from a wide variety of sources such as CSCW, CHI, Harvard Business School, and MIT School of Management, dating from 1980s to 2021.

We classified our finding into 4 main themes:

Shared and Individual Identities affect Presentation

Shared Experiences:  Ambient and Environmental Factors in an Online Environment

Feelings of Isolation: Anonymity and Weak Ties

Teamwork and Proximity

Themes and Their Relantionships

Diagram below illustrates how each theme affects each other

Context-Based Workplace Awareness: Concepts and Technologies for Supporting Distributed Awareness in a Hospital Environment, Jakob E.Bardam, Thomas Riisgaard Hansen, 2010, CSCW
Design of a Multi-Media Vehicle for Social Browsing
Learning How to Feel Again: Towards Affective Workplace Presence and Communication Technologies
Enhancing Innovation through Virtual Proximity
Using Ambient Displays and Smart Artefacts to Support Community Interaction in Distributed Teams
A critical evaluation of the contribution of trust to effective Technology Enhanced Learning in the workplace: A literature review
Changing identities in a changing workplace: Identification, identity enactment, self-verification, and telecommuting
The Influence of Informal Communication on Organizational Identification and Commitment in the Context of High-Intensity Telecommuting
Focusing on Shared Experiences: Moving beyond the camera in video communication
A different take on Zoom fatigue involving self-complexity and context
Reducing Implicit Gender Bias Using a Virtual Workplace Environment
Towards Accessible Remote Work: Understanding Work-from-Home Practices of Neurodivergent Professionals
Picking the Right Approach to Digital Collaboration
Figuring Out Social Capital Is critical for the Future of hybrid work
Teleworking in post-pandemic times: may local coworking spaces be the future trend?
Understanding the Interpersonal Space of Online Meetings: An Exploratory Study of “We-ness”
Social Interactions in Virtual Reality: What Cues Do People Use Most and How
The Sounds of Togetherness
Understanding and Reducing Perception Gaps with Mediated Social Cues when Building Workplace Relationships through CMC
Why do People (not) Want to Work from Home? An Individual-focused Literature Review on Telework.
“The effects of COVID-19 on coworking spaces: Patterns and future trends.” New Workplaces—Location Patterns, Urban Effects and Development Trajectories.
Community, Context, and the Presentation of Self in Distributed Workplace Interaction
Using Digital Socialization to Support Geographically Dispersed AEC Project Teams
Virtual Watercoolers: A Field Experiment on Virtual Synchronous Interactions and Performance of Organizational Newcomers
Social Translucence: an approach to designing systems that support social processes
Social Translucence: Using Minimalist Visualisations of Social Activity to Support Collective Interaction
Understanding the implications of social translucence for systems supporting communication at work
(paper about AROMA system)
(paper about Out to Lunch system)
(paper about Chat Circles and Loom system)
(Paper relate to Quub) Status on Display: a Field Trial of Nomatic*Viz
Informing and performing: investigating how mediated sociality becomes visible

Competitive Analysis

At the stage of the competitive analysis we did not have an idea of what our final product would look like, what type of features would be available. This made it challenging to focus on one type of product. For this reason we looked at products of a variety of categories:

We chose to look at community and collaboration platforms because our products needs to not only be collaborative but also help promoto employee engagement and bonding

Video conferencing platforms are meant for meetings; since we estimated that our product would have video/audio calls we looked into video conferencing.

Virtual “in-person” spaces are products that allow for more interaction in an online room. You can move your avatar around to talk to people.

Game-like virtual spaces are similar to virtual “in-person”  spaces, but instead, the room is like a map of a building. The user has a character – an actual avatar in lieu of a profile picture – to move around and interact with others. This simulation is similar to 2D pixel video-games.

The “other” category has products that were worth lookinginto but did not thematically match with out categorization names. Both Donut and Sidekick help promote employee bonding and/or collaboration.

Our main goal of the competitive analysis was to understand better what kind of products were already available on the current market.

Our secondary goal was understand which features other products have, how they are designed, and most importantly, how customers thought of those products. This will make us better acquainted with the market space.

For each competitor we looked at a variety of factors, and synthesize them into a table that emphased our learning into each exceptional strenghts and striking weaknesses. We looked into controls, intuititivty, restrictions, privacy, integration with other existing platforms, customization, costs, novelty, and more. Understanding these helped us later in the design phase of our project.

User Interviews

Interview Questions

ACME had a few initialtives in place to improve employee engagement, and they provided some internal survey data showing that employees overwhelmingly gave positive responses about satisfaction and work experience. ACME’s leadership and HR, however, felt that engagement was lacking. 

Why this disconnect?

Our first step is understand the problem. What is ACME trying to achieve? Is there anything that employees think is missing? Does engagement means the same thing from ACME’s and employees point of view? What factors contribute or not to employee engagement?

We create a set of questions that roughly fit 3 main categories

Questions to understand the big picture: what is missing in the remote work environment?

Employee Engagement

Questions to understand employee’s engagement.

Socialization at Work

Questions about opportunities employees have to socialize in the workplace.

Questions for insights about our users.

Remote Tools and Collaboration

Questions to understand how employees communicate and interact with each other. What are the communication flows? What tools to they use to communicate and collaborate?

Interview Process and Data Analysis

We did 33 interviewes ranging from 30 minutes to 1 hour. We interviewed 15 ACME employees and 18 remote workers from different companies.

To analyze the data we used the collaborative software DoveTail.

We transcribed all interviews, then we coded each one with tags and notes. Each interviewed was reviewed and coded by at least 2 people.

Thirthy three interviews coded (DoveTail)

We started color-code and group tags by similarity.

Grouping tags by similarity (DoveTail)

We divided all groups into 3 major swimlanes.

In pairs we analyzed each swimlane to generate insights. Each pair analyzed all 3 swimlanes.

Three major swimlanes (DoveTail)

Lastly, we reviewed and discussed all insights, further refining them. We summarized the interview with several insights and problem points.

We also identified some constraints and considerations that will need to take into account in the design phase.

Insights (DoveTail)

Interview Learnings

The Big Picture: What is Missing in the Remote Work Environment?

Employee engagement

When we ask employees “what does employee engagement mean to you?” we expect to hear about how employees are connect and have friendships with other employees, and about participation in company activities.

Instead, most of the answers said that engagement refers to how connected they feel to their work with their team, and the company. It relates to doing their job well.

For them, employee engagement is about productivity, not social connection.

They don’t need deep personal friendships to feel engaged with their team. They need work friendships. These friendships are about :

  • knowing each other well enough to feed comfortable collaborating together,
  • trusting each other,
  • and working well together.

We also learned that these work friendships are build mostly though casual conversations, either by spending a lot of time together working on a project, or through everyday unplanned spontaneous encounters with coworkers.

Socialization at work

We also asked about their opportunities to socialize at work. For example: what are the current ways to socialize? do they participate in these activities? Do they like them? Why or why not? What do they expect to gain from these activities?

We heard again tha employees’ goal is to create connections that help them trust each other and work well together, but that does not mean they are looking for strong personal friendships at the workplace.

Overall people were satisfied with what is currently offered, because it matches their expectations about the levels of connection they want to have with other employees.

What is missing?

One of our questions was “what is missing in the remote work environment? People did not mention big social events or initiatives. The majority said what is missing from remote work are spontaneous casual encounters.

Spontaneuous Conversations

We learned that spontaneuous casual conversations are important because they help creating and maintaining work friendships, which are an important component for employeeds feeling connected to their works, their teams, and their company.

There are a varietey of scenarios for when they can occur: during work activities, such as walking together to a meeting room, having side conversations during a presentation, talking to someone in the break room or siting together at lunch.

But what makes spontaneous conversations different from other conversations at the workplace?

  • most of them are unplanned and short in duration
  • there is no set agenda, no expectations, no pressure
  • people have a great amount of control how much they want to interact.

Insights on Users

One of our core interview topics was  about communicati on flow. By looking into how employees communicate with each other, we learned that different employees have different styles and preferences to communicate with each other, what works and does not work, and what could be barriers fro some of them.

The implications of these learnings are that we need to be respectuful of all of thenees of this wide user base to create a successful application where people can connect each other.

The strongest theme throughout all the answers was RESPECT. People do not want to disrupt otehrs when reaching out to connect. They want to respect the time and availability of others.

We identified 7 main profiles. Each employee is a combination of these.

Professional Relationships are Enough

Rather than having the need or desire to be close friends with their co-workers, they believe that building rapport is important and having professional relationships is enough. Most of our interviewees fit into this category.

Pain Point

Their pain point is that the remote work environment makes it harder to create new and mantain existing professional friendships.

Interviewee Quote

“I think it is important to build your professional relationships, but not too much on a personal level. To me, working professionally is like building trust. I trust you, and you trust me in our responsibilities at work.”

The Busy Bee

These employees that have a large workload so their time is fully devoted to fulfill their deliverables and meet deadlines. They would like to connect with others but are overloaded with work that they cannot afford to do so – largely due to time as opposed to energy. Busy Bees may constantly be stressed.

Pain Point

Their pain point is that they don’t have time available for social events on their calendar.

Interviewee Quote

“I used to attend some online gatherings hosted by our company, but I pretty much stopped because I was too busy. The events got too much for my calendar, but it’d be nice if I could afford to attend them some time.”

Introverts

Introverts would like to connect with others, but largely feel uncomfortable in a bigger setting; they prefer to be in a smaller group with people they are familiar with. They value autonomy and time so that they can have the proper space to recharge after interacting with others.

Pain Point

They struggle with mixed feelings about remote work. Being remote makes it easier to avoid unnecessary interactions, but staying in their comfort zone can lead to feelings of isolation.

Interviewee Quote

“I think it’s nice to connect with people, but I’m more comfortable in private meetings because of my personality. Being in a smaller group where everyone is unmuted and talking makes me more comfortable than being in a group that has more people.”

New Hires

New Hires represent employees that were hired within the past year, starting in the company after it went completely remote. Several needs demand their time and attention:

  • learning the new job
  • adapting to the company culture
  • knowing internal processes and where resources are located
  • as well as getting to know other co-workers to feel that they belong

These demands can make them feel overwhelmened.

Like the Busy Bee they don’t have time available. They prioritize focusing on learning the new job to prove themselves in their new position.

They want to project a good professional identity bu their lack of knowledge abotu company culture, or the unfamiliarity with thei new roles makes them insecure, so sometimes they don’t feel comfortable asking questions.

On the other hand, in an in-person work environment there are many opportunities for spontaneous encounters with help them meet new people, build relationships, and ask questions.

Pain Point

Their pain point is the lack of opportnities for spantaneous connections in the remote environment because it affects the time it takes for them to fully integrate in the company.

Interviewee Quote

“I left my previous company because there was no culture to socialize there. It’s definitely better here… but I’m still having a difficult time connecting with others because there aren’t many opportunities.”

Veteran Experts

These employees have more than 15 years of experience. They have climbed the career ladder and are project managers or higher. Veteran Experts are confident in their ability to deliver and see workers as who they are. They make an effort to know their co-workers better, even though socializing isn’t a necessity. Veteran Experts spend most of their time in meetings, phone calls, and Zoom conferences. They prefer voice and/or face-to-face communication because it feels more authentic.

Pain Point

Connections increase productivity, but lack of in-person activities makes socializing difficult.

Interviewee Quote

“Everybody is a human being. I like working with my team a lot, so I schedule meetings with them because I want to know how they’re doing and who they really are – because some of us are a completely different person outside of work.”

With a Family

These employees want to be as productive as possible during work hours so that they can separate work from their home like; they have a very strong sense of work-life balance, so that they can spend quality time with their family and attend to their at-home responsibilities.

Pain Point

With remote work is harder to divide work-life balance due to the absence of environmental differences (eg. in-office vs at home).

Interviewee Quote

“I like working remotely because I can be with my family. Time is precious because it’s limited, so I like being flexible because I can pick my daughter and son up from school. However, I do think it’s important to have proper connections with my co-workers at work, so I’ll make an effort to do that.”

The Socialite who Desires Socialization Opportunities

These employees desire opportunities to engage with other co-workers. They believe that socialization can help build good relationships, making them feel more comfortable about asking questions and collaborating with team members in the future.

Pain Point

Unfortunately the aspect of remote work makes it difficult to authentically connect with others.

Interviewee Quote

“I’m definitely an extrovert. I really miss the kinds of interactions that would happen in the office, like somebody popping into my office or door just to say “hi” or have a chat, or even just being able to grab coffee with somebody during lunch. It’s really been challenging working from home.”

From Insights to Design Principles

Three major research findings translated into major design principles.

Insight:

People define engagement as doing meaningful work and building professional trust.

Design Principle:

Support low-pressure, work-adjacent conversations that help build trust, not forced social events.

Insight:

Spontaneous encounters are short, unplanned, and under the user’s control.

Design Principle:

Make interactions brief, optional, and integrated into existing workflow.

Insight:

Different profiles have conflicting needs but all care about respecting others’ time.

Design Principle:

Offer flexible ways to participate (observe vs join, small groups vs larger), and make availability visible.

Solution: Spark Lobby

Spark Lobby: a pre-meeting lobby for virtual meetings that encourages spontaneous conversations.

  • An interactive space where users can gather to meet with their coworkers before the start of a meeting.
  • Gives employees the opportunity to organically create conversations with others, similar to an in-person environment.

Integration on Zoom meeting workflow

Spark likes in the existing flow to join a Zoom meeting. Users can just join a few minutes early.

Users have the option to join Spark Lobby or go directly to Zoom meeting.

At the time set for meeting start all users will be automatically transferred from Lobby to meeting.

From insight to features

  • Insight: users have limited time, don’t want more events in calendar.
  • Design: Spark is integrated in the existing flow to join a Zoom meeting. It doesn’t require extra time commitment. 
  • How it support users: busy bees who have limited time, since it is equivalent to arriving a few minutes early to a conference room for an in-person meeting.

Quiet Mode

On Quite Mode users can see list of users currently in Social Mode, but other users cannot see them in Quiet Mode.

They decide whether they want to join other participants on Social Mode, or can remain in Quiet Mode until Zoom meeting starts.

From insight to features

  •  Insight: some users want to connect with others but are uncomfortable with unfamiliar people, or going into unknown situations.
  • Design: quiet mode gives control to the user if and when to join social lobby.
  • How it supports users: introverts and new hires can see who is already on Social Mode. They might choose to wait until someone familiar has joined before they join. Knowing who is alread on Social Mode removes the “unknown” factor.
 
  • Insight: some users feel pressure to participate because they don’t want to be single out.
  • Design: other users don’t know who is in Quite Mode.
  • How it supports users: introverts enjoy to anonymity of Quite Mode because it removes the pressure from the decision to join Social Mode or not.
 
Spark Lobby

Social Mode

Similar to in-person interactions, users can approach other users to form a bubble and talk to other people, and stop the conversation when they walk away. They can talk to another participant or join an existing bubble of conversation.

From insight to features

  • Insight: employees miss spontaneous in-person conversations that happened prior to the start of a meeting. They could see who was in the room and decide to approach that person for a chat.
  • Design: bubble groups mimics the real work where you can walk up to someone to start a conversation or join an existing one. And you can walk away to leave the conversation.
  • How it supports users: Introverts and New Hires don’t feel comfortable talking with a large group (for example, on a regular virtual meeting all participants will hear any conversation). Bubble groups supports conversations on the side. New Hires might be comfortable approaching a senior colleague to ask a question in particular instead of the whole meeting. Introverts might join a large group depending on how familiar they are about who is already in a bubble.
 
  • Insight: employees might be uncomfortable talking with someone they are not very familiar with.
  • Design: profiles with employee information.
  • How it supports users: employees can view each other profiles that provide them more context and facilitate conversation flow.
 
  • Insight: short and spontaneous conversations are key to create work friendships that establish trust and camaderie.
  • Design: bubble groups mimics spontaneous unplanned encounters that happen on in-person environments.
  • How it supports users: “Professional Relationship Are Enough” are employees that want to build rapport with coworkers but don’t have time for social activities. Spark Lobby supports short everyday spontaneous conversations that creates and builds professional relationships.

Outcomes & Feedback

Outcomes:

  • From our research, we learned what employees are looking for and what their priorities are: professional relationships and productivity.
  • We learned why current platforms don’t support truly spontaneous encounters.
  • We created a solution that works for the pain points of all user profiles.

 

From user testing we receive very positive feedback.

 

Users were pleased by the aesthetic and simplicity of the design.

“The UX is intuitive and interesting.”

“It’s logical. There is nothing out of place. It has a natural flow to it.”

 

Users felt that Spark is a place to gather for unplanned informal spontaneous conversations, just like it used to happen in-person.

“… this is like the old watercooler chats. So we are getting together, we are getting ready to go into a meeting, and we have a chance to just chat it up a little bit before we start our meeting. So I like the social component, I like the communication, and I like the connectedness that it implies.”

“I don’t join meetings earlier because I don’t expect anyone to be there. But knowing that people would be there early and there would be a watercooler or you can try to go to the room to just chit chat, I think that would be cool!”

 

 

The feedback confirmed that Spark fits well into the employee’s busy workday.

“I don’t join meetings early but this might make me, if I had 2 minutes to spare I would be like “Yeah, cool, let’s do it”.

 

Users think Spark is a place where they can socialize on their own comfort level, without being forced to do so. 

“…if introverts join in quiet mode and they don’t see anyone in the lobby they will just stay in quiet mode. I think my default would be just always be in quiet mode unless there was someone I recognized.”