Mara da Silva

UX Researcher / Accessibility Advocate

My goal is to use her skills to create social impact.

I want to create awareness about disability inclusion and build interactive technologies that remove barriers for people with disabilities.

I have a passion for helping people, which translates into a dedication for building digital experiences that cater to people’s needs, expectations, and limitations.

I enjoy embracing challenges and working in interdisciplinary teams, always with a growth mindset and willingness to adapt.

UX Research

Case study of User Experience Research.

A Virtual Watercooler Integration for Remote Work

Accessibility

Thoughts on accessibility.

Reflections on accessibility issues for visually impared users on a virtual event platform.

BIOS Screen Reader

Idea pitch: make BIOS settings accessible during computer boot for people with visual impairments. One of the top 3 winners of 2022 Intel’s Global Accessibility Innovation Campaign.

Selected publications

Body-based interaction for desktop games
Mara G Silva, Doug A Bowman
Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA ’09. April 1, 2009

Evaluating natural interaction techniques in video games
Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Lazen, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman
3DUI 2019. Jan 1, 2010

HCI - 3D Interaction

These project showcase some of the research I have done in the area of Human-Computer Interaction, more specifically 3D Interaction.

Even though my professional goals are not oriented to academic research any longer, these projects are good examples of my skills in developing novel solutions, my ability to handle rigorous graduate classes, and also writing skills (in the form of published papers).

An investigation on the benefits of adding body-based interaction to desktop games.

Novel interaction techniques for distant pointing at large high-resolution displays.

Computer Graphics and Animation

These projects illustrate my programming skills on implementing complex mathematical and physical models.

They also demonstrate the ability of simplifying complex real-world models in order to implement feasible solutions.

Simulation of patina growth and shader for raytracer.

Realistic realtime physically-based simulation of the movement of a piece of cloth handling collision with the environment, self-collision, and friction.